20+ Riddles to Win a Detective Competition

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The lesson features a series of engaging stories that revolve around themes of problem-solving, deception, and decision-making. Each narrative presents characters facing unique challenges, such as Ashton’s skydiving mishap, Amelia’s escape from zombies, and Detective Callum’s investigations, highlighting the importance of critical thinking and the consequences of honesty and lies. Through these tales, readers learn valuable lessons about making safe choices, recognizing the truth, and the significance of helping others.
  1. What do you think was the most important lesson learned by the characters in the stories?
  2. How did the characters make choices that affected their safety or success?
  3. Can you think of a time when you had to make a tough decision like the characters? What did you learn from it?

Three Friends Go Skydiving

Ashton, Emma, and Louis decided to go skydiving together. Right before they jumped out of the plane, something was wrong. Ashton was in danger because he was wearing a regular backpack instead of a parachute!

Amelia’s Escape from Zombies

Amelia was running away from zombies and found three doors. Behind the first door was a raging fire, the second door had a deep lake, and the third door had venomous bees. The safest choice was the second door because Amelia could swim across the lake to safety.

Esme and the Witch’s Shopping

Esme got lost in the forest and found a witch’s house. The witch needed help buying original products online. Esme helped her choose the correct logos for an iPhone, sneakers, a fancy purse, a BMW motorbike, and a 7-Eleven gas station. With Esme’s help, the witch was able to shop successfully, and Esme could go home.

Evelyn’s Mystery at the Party

Evelyn went to a party and blacked out. When she woke up in the hospital, two men claimed to be her husband. The real husband was the one wearing a suit because they were at a formal event.

Miss Lodge’s Office Mystery

Miss Lodge returned from vacation and noticed someone had been in her office. She realized this because the window blinds were open, but she had left them closed.

The Missing Card Game

During a game night, friends realized the number six card was missing. One friend laughed and found it—the player holding a nine card had it upside down, making it look like a six.

Detective Callum’s Alien Hunt

Detective Callum was on a mission to find aliens on Earth. He found one in a cafe with six fingers, another on a street with a blue face, and a glimmering woman in a mall. At a college, he spotted a floating student, and at the gym, a man running too fast on a treadmill was an alien.

Aria’s Suspicious Story

Aria reported her friend Violet was poisoned. She claimed the lights were on when she entered Violet’s house, but the police noticed the lights were off. Aria was lying because she didn’t touch the light switch.

Hannah’s Missing Clothes

Hannah’s clothes were stolen, and she questioned her family. Her dad claimed he was shoveling snow, but it was spring, so he lied. He was the one who took the clothes.

Tyler’s Secret Admirer

Tyler found a love letter with a code. Using the alphabet, he decoded the name “Eliza” as his secret admirer.

Cara’s Packing Problems

Cara was packing for different trips. For camping, she didn’t need an electric kettle. For a hotel stay in Mexico, she didn’t need a towel. For a ski trip, she didn’t need a swimsuit. Visiting her grandparents, she didn’t need a hair dryer because there was no electricity.

Detective Callum Solves a Poisoning

Weston Jones was poisoned, and Detective Callum had three suspects. Leah, his cousin, lied about not seeing Weston because her lipstick was on a teacup in his office. She was arrested.

Jake’s Lie

Jake claimed he never met Ariana, who was poisoned. But a photo showed him with her, so Detective Callum arrested him for lying.

Esme’s Magical Task

Esme got lost again and found the witch’s house. The witch needed magical artifacts, and Esme helped her find the right ones. After completing the task, Esme was free to go home.

  • What do you think it would feel like to go skydiving like Ashton, Emma, and Louis? Would you want to try it someday? Why or why not?
  • If you were in Amelia’s situation, which door would you choose and why? Can you think of a time when you had to make a difficult choice?
  • Esme helped the witch by recognizing logos. Can you think of any logos or symbols you see every day? What do they mean to you?
  1. Role-Playing Detective: Gather a few friends or family members and create a mystery scenario similar to the ones in the stories. Assign roles like detective, suspects, and witnesses. Use clues around your home or yard to solve the mystery. Discuss how you figured out who was responsible and what clues helped you the most.

  2. Observation Challenge: Go on a walk around your neighborhood or a park with a notebook. Write down anything unusual or interesting you observe, like a bird with a unique color or a strangely shaped tree. Share your observations with a friend or family member and see if they noticed the same things. Discuss why being observant is important in solving mysteries.

  3. Create Your Own Code: Just like Tyler decoded a message, create a secret code using numbers or symbols for each letter of the alphabet. Write a short message using your code and exchange it with a friend. Try to decode each other’s messages. Talk about how codes can be used in real life and why they are important for keeping information safe.

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