Imagine waking up in a dark room with handcuffs on your wrists. You remember being with your sister in the rain, but now she’s missing. It seems like you’ve been kidnapped, and the only way out is to solve some tricky riddles. Are you ready for the challenge?
First, you need to get rid of the handcuffs. You see three buttons on the wall: red, yellow, and green. Only one will set you free, but the wrong choice will trigger an alarm. Luckily, there’s a note on the wall with scrambled letters: “t-d-u-n-o-r-t-e-b.” If you rearrange them correctly, they spell “red button.” You press the red button, and the handcuffs fall off. You’re free!
Now, you need to find your sister and escape. You see three doors. Behind one, there are tiny robots ready to attack. Another door leads to a room on fire, and the last one is filled with water. Which door should you choose? The first door with the little robots is the safest because they’re too small to harm you. You bravely enter, disable the robots, and move on.
After escaping the robots, you face another set of three doors. You notice red finger stains on the third door. It must be your sister’s attempt to escape! You follow the trail and find a locked door with a password hint: “one two three four five six seven eight.” The answer is to type “2 4 4 4 5 5 5 5 6 6 6 6 6 7 7 7 7 7 7 7.” The door unlocks, and you continue your journey.
Suddenly, you meet a huge man blocking your path. He challenges you with a riddle: “What comes once in a minute, twice in a moment, but never in a thousand years?” The answer is the letter “M.” He smiles and lets you pass. You find your sister, but there are two more girls who look just like her. Which one is real? Remembering the rain, you choose the sister with smeared mascara. You untie her, and she hugs you tightly.
With your sister by your side, you face another riddle from the man: “When you take the hole from me, there’s still some left. What am I?” The answer is “wholesome.” He lets you go, but now you must find the exit. Three men appear, each claiming to know the way out. You notice one man has bruises from handcuffs, so you trust him. He leads you through the maze, and you reach a massive door with a password hint: “5th of March, 1st of October, 2nd of April, 4th of November.” The password is “hope,” and the door opens.
You’re finally outside, but you hear footsteps behind you. You need to run to safety. There are three paths: a dark forest, a city, and a lake. The best choice is to run straight to the city where people can help you. So, what are you waiting for? Run!
Imagine you’re in the dark room from the story. Your task is to unscramble the letters “t-d-u-n-o-r-t-e-b” to find the correct button to press. Write down your answer and explain why you chose it. This will help you practice problem-solving and critical thinking.
Think about the three doors you encountered in the story. Create a drawing or a comic strip showing how you would safely escape from each scenario. Share your plan with the class and discuss why you chose that particular path.
Write a riddle similar to the ones in the story. Make sure it has a clever answer. Share your riddle with a classmate and see if they can solve it. This will help you develop your creativity and language skills.
In groups, act out the scene where you find your sister and have to identify the real one. Use props or costumes if you like. Discuss with your group how you would ensure you make the right choice. This activity will enhance your teamwork and decision-making skills.
Create a map of the escape route from the story, including all the challenges and riddles. Use symbols and a legend to make your map clear. Present your map to the class and explain the choices you made. This will help you practice spatial awareness and presentation skills.
Adventure – A journey or experience that is exciting and unusual. – The characters in the book went on an adventure to find the hidden treasure.
Mystery – A story or situation that is difficult to understand or explain. – The mystery of the missing necklace kept everyone guessing until the end of the novel.
Riddles – Puzzles or questions that require thought to solve. – The wise old man challenged the children with riddles to test their thinking skills.
Clues – Pieces of information or evidence that help solve a problem or mystery. – The detective found several clues that led him to the thief.
Escape – To break free from confinement or control. – The hero had to escape from the locked room using only his wits.
Sister – A female sibling. – In the story, the sister helped her brother solve the mystery by finding important clues.
Robots – Machines capable of carrying out complex tasks automatically. – The futuristic novel featured robots that could think and act like humans.
Door – A movable barrier used to open and close an entrance. – The secret door in the library led to a hidden room full of ancient books.
Password – A secret word or phrase used to gain access to something. – The computer required a password to unlock the next level of the game.
Choice – The act of selecting between two or more possibilities. – The character faced a difficult choice between staying safe or going on a dangerous quest.