Can Indie MMORPGs Save the GENRE? (Less is more, right?)

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The lesson discusses the evolution of MMORPGs, highlighting how indie developers are revitalizing the genre by returning to the simplicity and community-focused experiences of classic games. As modern MMORPGs have become increasingly complex and monetized, indie games prioritize unique gameplay mechanics and player interaction, fostering tight-knit communities. With tools like GameMaker making game development more accessible, the future of indie MMORPGs appears promising, offering opportunities for innovation and genuine player engagement.

Can Indie MMORPGs Save the Genre? (Less is More, Right?)

Massively Multiplayer Online Role-Playing Games (MMORPGs) have been a significant part of the gaming landscape for many years. For those who grew up playing games like RuneScape, MapleStory, and Club Penguin, these games were more than just entertainment; they were a social experience. However, as technology has advanced, MMORPGs have evolved into complex, high-definition games with intricate menus and constant notifications. This article explores how indie MMORPGs are reviving the simplicity and community spirit of classic games.

The Evolution of MMORPGs

In the early days, MMORPGs were simple yet addictive. Games like RuneScape offered straightforward mechanics, such as clicking to perform actions, which made them accessible and enjoyable. These games fostered a sense of community, where players could socialize, make friends, and collaborate on quests. However, modern MMORPGs have become more complex, often prioritizing graphics and monetization over gameplay and community interaction.

The Rise of Indie MMORPGs

Indie MMORPGs are gaining popularity by focusing on the core elements that made classic games beloved. These games often emphasize unique gameplay mechanics, community interaction, and a focus on fun rather than profit. Indie developers are creating games that prioritize player experience, often allowing direct communication with developers for feedback and improvements.

GameMaker: A Tool for Aspiring Developers

GameMaker is a powerful tool that has enabled many indie developers to create successful games. Known for its user-friendly interface and cross-platform capabilities, GameMaker allows developers to focus on creativity without being bogged down by technical challenges. It offers a drag-and-drop system for those new to coding, making it accessible for beginners. The GameMaker community is vibrant, with forums, Discord channels, and Reddit communities where developers can share ideas and support each other.

Why Indie MMORPGs Matter

Indie MMORPGs bring back the tight-knit player base that many gamers miss. In smaller communities, players are more likely to interact, form friendships, and collaborate. These games often feature quirky and unique mechanics that set them apart from mainstream titles. Additionally, indie games tend to focus on gameplay rather than flashy graphics, providing a more immersive and less distracting experience.

The Future of Indie MMORPGs

The future of indie MMORPGs looks promising. With tools like GameMaker and communities of passionate developers, creating online games is more accessible than ever. Indie games like Veleron, an open-source voxel-based game, showcase the potential for innovation and community-driven development. These games are often created out of passion, focusing on providing enjoyable experiences rather than maximizing profit.

Conclusion

Indie MMORPGs have the potential to revitalize the genre by returning to its roots of community and gameplay-focused experiences. While developing these games can be challenging, the passion and creativity of indie developers continue to drive innovation. Whether you’re a developer or a player, the indie MMORPG scene offers exciting opportunities to explore new worlds and connect with others.

What kind of MMO would you want to create, and what online games did you enjoy as a child? Share your thoughts and join the conversation about the future of indie MMORPGs.

  1. How do you think the simplicity and community focus of classic MMORPGs contributed to their popularity, and how does this compare to modern MMORPGs?
  2. Reflect on your own experiences with MMORPGs. How have these games influenced your social interactions and friendships over the years?
  3. What aspects of indie MMORPGs do you find most appealing, and why do you think they are gaining popularity among gamers today?
  4. In what ways do you believe indie developers can maintain a balance between innovation and staying true to the core elements of classic MMORPGs?
  5. How does the accessibility of tools like GameMaker impact the development of indie MMORPGs, and what potential does this hold for aspiring developers?
  6. Discuss the importance of community interaction in MMORPGs. How does this element enhance the gaming experience for players?
  7. What unique gameplay mechanics or features would you like to see in future indie MMORPGs, and how could these contribute to the genre’s evolution?
  8. Considering the challenges faced by indie developers, what strategies do you think are essential for creating successful and engaging MMORPGs?
  1. Create Your Own Indie MMORPG Concept

    Imagine you are an indie game developer. Design a concept for your own MMORPG that emphasizes community interaction and unique gameplay mechanics. Consider what features would make your game stand out from mainstream titles. Share your concept with your classmates and discuss the potential challenges and benefits of developing such a game.

  2. GameMaker Workshop

    Participate in a hands-on workshop using GameMaker. Learn the basics of this tool and create a simple game prototype. Focus on incorporating elements that foster community interaction, similar to classic MMORPGs. This activity will help you understand the development process and the importance of user-friendly design.

  3. Analyze Classic vs. Modern MMORPGs

    Conduct a comparative analysis of a classic MMORPG and a modern one. Identify the key differences in gameplay mechanics, community features, and monetization strategies. Present your findings to the class, highlighting how indie MMORPGs can bridge the gap between these two eras.

  4. Community Building in Indie Games

    Research and present on how indie MMORPGs build and maintain their communities. Explore case studies of successful indie games and the strategies they use to engage players. Discuss how these strategies can be applied to other types of games or online communities.

  5. Future Trends in Indie MMORPGs

    Investigate the emerging trends in the indie MMORPG scene. Consider technological advancements, player preferences, and the role of social media in game promotion. Predict how these trends might shape the future of the genre and discuss your insights with your peers.

Here’s a sanitized version of the YouTube transcript:

Some of you may know that I love MMORPGs. Most of my childhood was spent cutting trees in RuneScape, slaying mushrooms in MapleStory, and wandering around and meeting new friends in Club Penguin. Okay, that one I’m a little embarrassed by, but with the change of technology and the new digital landscape of buying games, MMOs have slowly evolved. What started out as simple yet addicting grindy games became complex HD online games with endless menus and notifications.

Today, I want to talk about the MMOs that I loved and how indie MMOs are bringing back the games that I cherished as a kid. So equip your leather belts, ask your neighbor their woodcutting level, and let’s get this show on the road. But first, a word from today’s sponsor, GameMaker.

If you’ve seen some of my past videos, you’ll know that GameMaker was the first engine I ever used. Even back in the day with GameMaker 7, it was a fantastic engine. The awesome news is that it’s even better now! GameMaker is the fastest and friendliest cross-platform game development technology. Whether you already create games on your own or are looking to start, GameMaker is the software for you.

The ridiculous part is that so many fantastic games have been made with GameMaker, including Undertale, Wandersong, and Downwell. Another amazing thing about GameMaker is that it’s an all-in-one piece of software. You don’t have to jump around different tabs and windows; you can do everything you need to do in GameMaker. With no barrier to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment.

If you’re struggling to write code, don’t worry! GameMaker has a drag-and-drop system that allows you to make games without ever having to code. This drag-and-drop system is what I used to learn how to program as a kid. Another fantastic aspect of GameMaker is the learning content. There are so many videos, tutorials, and resources available for you to learn how to make your game, making it a fantastic engine, especially if you’re new to game development.

GameMaker also has a massive community on their forums, Discord, and Reddit. Not only will you be able to talk about your favorite games, but you’ll also learn how to help others who share the same interest in game development as you do. I’m so grateful for the opportunity to talk about the engine that got me started in game development. If you’re interested, start your free trial today and feel free to leave comments about your favorite features or any questions you may have.

Now, before we talk about why I think indie MMOs are the future, I want to clarify the type of MMO I’m talking about. A lot of times, they’re not even MMOs; they’re small online games and really fun experiences. I just want to say that I have nothing against modern MMOs; they’re just a totally different genre and style, and not what I’m interested in playing for an online game.

One of the first MMOs that I played the most is probably RuneScape. If you were a kid in 2007, you were definitely playing this. You would go to the public library to use a computer if you didn’t have one, or you would try to borrow your parents’ laptop to play it. I remember being at a local coffee shop as a kid playing it on my dad’s laptop and being bombarded by other kids asking me what my level was. RuneScape was just so popular, from the simple graphics to the MIDI music and the unique sound effects.

Even though the main mechanic of the game was clicking something and waiting, it was such a relaxing experience that probably taught me some patience as a kid. A fun fact is that the name “GoodGus” actually comes from one of the characters I made on RuneScape. After playing this, I became obsessed with online games and was constantly looking for new ones. It wasn’t until my brother found a game called Stick Online that one really stuck with me.

This is what I like to call the GameMaker era of indie online games or MMOs. All of them were very similar. You had Stick Online, where you played as stick figures fighting monsters, and the only way to get items was through rare drops or buying them at the shop. It was all about fighting monsters repeatedly and getting rare drops. There weren’t many enemies or weapons in the game, but it was just so addicting.

I can’t explain it; there was just so much fun to be had. There were tournaments, and I remember being inspired that this game was made in GameMaker, something I was using at the time. You also had other GameMaker games like Slime Online, which was a platformer where you collected goo, and Scandals, where you clicked and dragged your mouse to shoot arrows. It was really glitchy, but as a teenager, I was always blown away. If this kid can do it, I can do it too!

One pattern I noticed from all these games I loved was that they were grindy, had rare drops, and fostered a close-knit community where you could chat and make friends. Some other honorable mentions are definitely MapleStory, which I played quite a bit, and Club Penguin, where I was actually a member for a short period. I also played LOTRO and WoW at some point and appreciate those games for different reasons, but I’ll leave them off this list.

Now that we’ve talked about some of my favorite MMOs from my childhood, I want to discuss why I think they are better than modern MMOs. First and foremost, the tight-knit player base. You can have this with any MMO, but I find it’s rarer in the big AAA ones nowadays because people are so busy doing their own things. In classic MMOs, there wasn’t a lot to do other than grind and chat, so you were always socializing, meeting new people, and making friends.

Reason number two is that many of these older MMOs focus on unique or quirky gameplay. For better or worse, they often had strange mechanics that made the games feel unique. There are so many MMOs out there, and it’s refreshing to find one that feels different and changes up the gameplay.

Reason number three is close community interaction. You could actually talk with the developers and suggest improvements, which would often be implemented. Even in Old School RuneScape, you can vote on new changes you’d like to see added to the game. I think that’s a really cool way to help improve the game you love.

The fourth and final reason I love these MMOs is that they focus on gameplay rather than graphics. There aren’t all these flashing menus and distractions. I can’t tell you how annoying it is when you open an MMO and get bombarded with notifications and chat requests. I just want a game that I can jump straight into and start playing without hand-holding or excessive tutorials.

I’m not saying that MMOs have to be ugly or simple, but sometimes overcomplicating things doesn’t add to the game; it just pads it so people will stay longer.

So, what does the future look like for MMOs or these indie MMOs I’m talking about? The awesome news is that making online games is easier than ever. I was able to create a game using Construct 2. Granted, it wasn’t the best way to make it, and we had network problems, but I got to create a game that I loved and was passionate about. That’s why I think indie MMOs are so much fun; they often focus on creating enjoyable experiences rather than just trying to make money.

There are games out there like Veleron, a voxel-based game that looks like Cube World but is completely open source and made by a fantastic community. It’s exciting to see the new features they’re constantly adding and improving upon.

If you look back at the second video I ever uploaded, I talked about the two MMOs I created, inspired by a game called Stick Online. Another game inspired by it is called Eggos, which is another example of someone making a game out of passion. I believe we need more indie MMOs made for the community, by the community.

I know I’ll get comments saying that networking is the most difficult thing ever and that you need a team and money. While that’s true, there are so many talented people out there, and it’s a shame that more people aren’t trying to make these games. I don’t care if it’s glitchy or barely functional; creating something with charm and passion is what matters.

In my free time, I’ve been studying Godot’s networking to create the MMO I’ve always wanted for us to enjoy together. Ultimately, it’s up to us, the game dev community, to create fun experiences. Even if it turns out to be okay or weird, who cares? Do it because you’re passionate about it, not just to attract players with notifications and loot boxes.

I want to hear from you: what kind of MMO would you want to create, and what online games did you play as a kid? I also want to give a huge shout-out to Buddy Game, Heath Sargent, James Kennedy, Rye Brad, and the wonderful other Patreon supporters. You guys are fantastic, and I really appreciate the support.

Thanks so much for watching! We have some special stuff planned, so stay tuned for that. If you liked this video, make sure to like and subscribe, and I’ll see you next time for another game dev adventure!

This version removes any informal language, personal anecdotes, and specific references that may not be suitable for all audiences while maintaining the overall message.

MMORPGsMassively Multiplayer Online Role-Playing Games, a genre of video games that allows a large number of players to interact with one another in a virtual world. – Many university students enjoy playing MMORPGs to unwind after a long day of coding classes.

IndieShort for independent, referring to games developed by individuals or small teams without the financial support of a large game publisher. – The indie game developed by the university’s coding club received praise for its innovative mechanics and engaging storyline.

DevelopersIndividuals or teams responsible for creating software, including video games, by writing code and designing systems. – The developers worked tirelessly to fix bugs and improve the game’s performance before its release.

CommunityA group of people who share a common interest, often interacting through online platforms to discuss and collaborate on topics related to their interest. – The online community for the coding course provided invaluable support and resources for students learning new programming languages.

GameplayThe specific way in which players interact with a game, including the rules, challenges, and overall experience. – The gameplay of the new puzzle game was praised for its intuitive design and challenging levels.

MechanicsThe rules and systems that govern how a game operates, often determining how players interact with the game world. – Understanding the mechanics of a game is crucial for developers to create a balanced and enjoyable experience.

GameA structured form of play, often undertaken for entertainment or educational purposes, involving rules and objectives. – The computer science department hosted a game development workshop to encourage students to apply their coding skills creatively.

CodingThe process of writing instructions for computers to perform specific tasks, often using programming languages. – Coding is an essential skill for developers, enabling them to create complex software and applications.

CreativityThe use of imagination or original ideas to create something, often seen as a key component in game design and development. – The students’ creativity shone through in their final project, a game that combined unique art styles with innovative gameplay mechanics.

ExperienceThe knowledge or skill acquired by a period of practical involvement in an activity, such as game development or coding. – Gaining hands-on experience through internships can significantly enhance a student’s understanding of coding and software development.

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