In late June, San Antonio, Texas, became the hub for the International Society for Technology in Education (ISTE) conference, a leading event in the world of educational technology. Common Sense Media was among the attendees, joining over thirteen thousand educators, advocates, and experts to delve into the ways technology is reshaping teaching and learning. During this three-day event, our team engaged in numerous workshops and presentations, highlighting our extensive range of free resources for educators and unveiling an exciting new tool.
We are thrilled to introduce Graphite, our innovative learning ratings system that holds great promise for educators nationwide. Graphite is a platform specifically designed to assist teachers in discovering, utilizing, and sharing top-notch digital products tailored for K-12 classrooms. This tool aims to streamline the process of finding quality educational technology, making it easier for teachers to enhance their teaching methods.
Educators at the conference expressed their gratitude for the dependable and beneficial resources provided by Common Sense Media. At our booth, teachers learned how to effectively use filters to locate the educational technology they need and how to share their insights with colleagues on best practices. This exchange of knowledge is crucial for maximizing the impact of educational tools in the classroom.
The partnership between Common Sense Media and educators is essential for the success of Graphite. By connecting teachers, we facilitate the sharing of ideas and experiences, enriching the resource pool for personalized learning. This collaboration not only enhances the platform but also empowers educators to tailor their teaching strategies to meet the diverse needs of their students.
For those interested in learning more about Graphite and how it can benefit your classroom, visit www.graphite.org. Discover how this innovative tool can support your teaching journey and help you make informed decisions about educational technology.
Visit the Graphite website and spend some time navigating through the platform. Identify at least three digital products that could be beneficial for your teaching practice. Take notes on their features and potential classroom applications.
Imagine you are attending a workshop at the ISTE conference. Create a presentation that outlines how you would introduce Graphite to your colleagues. Highlight its benefits and demonstrate how to use its features effectively.
Pair up with a fellow student and exchange insights on the digital products you explored on Graphite. Discuss the pros and cons of each product and provide constructive feedback on how they might be integrated into different teaching scenarios.
Create a comprehensive guide that outlines the steps for using Graphite to find and evaluate educational technology. Include tips on how to filter searches and share findings with other educators to foster a collaborative learning environment.
Write a reflective essay on the importance of building a collaborative community among educators. Discuss how tools like Graphite can facilitate this process and enhance personalized learning experiences for students.
At the end of June, San Antonio, Texas, hosted ISTE, the world’s premier education technology conference. Common Sense Media was present, joining over thirteen thousand educators, advocates, and experts to explore how technology is transforming teaching and learning. Throughout the three-day event, our team participated in various workshops and presentations, showcasing our many free educator resources and introducing an important new one.
We are excited to discuss our new learning ratings system called Graphite, which we believe has significant potential for educators across the United States. Graphite is a platform designed to help teachers discover, use, and share the best digital products for their K-12 classrooms.
Educators expressed their appreciation for Common Sense Media’s efforts, noting that the resources provided are reliable and beneficial. At our booth, teachers learned how to use filters to find the educational technology they need and how to share their expertise with fellow educators on effective usage.
The collaboration between Common Sense Media and educators is vital for building the foundation of Graphite. Connecting teachers fosters the exchange of ideas, making it a valuable resource for personalized learning.
To learn more about Graphite, visit www.graphite.org.
Education – The process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. – Education technology has revolutionized the way students access information and engage with learning materials.
Technology – The application of scientific knowledge for practical purposes, especially in industry. – The integration of technology in the classroom has enhanced the interactivity and accessibility of educational content.
Educators – Individuals who provide instruction or education; teachers. – Educators are increasingly using digital tools to personalize learning experiences for their students.
Resources – Materials, tools, or services that are used to support learning and teaching. – Online resources have become invaluable for educators seeking to supplement their curriculum with diverse content.
Learning – The acquisition of knowledge or skills through study, experience, or teaching. – Adaptive learning platforms use algorithms to tailor educational experiences to individual student needs.
Classroom – A room, typically in a school, where teaching and learning activities take place. – Virtual classrooms have enabled students from different geographical locations to participate in the same course.
Teaching – The act or profession of instructing or educating others. – Innovative teaching methods, supported by technology, are transforming how subjects are taught in schools.
Community – A group of people with a common interest or shared environment, often within an educational context. – Online communities provide educators with platforms to share best practices and collaborate on educational projects.
Collaboration – The action of working with someone to produce or create something, often in an educational setting. – Digital tools facilitate collaboration among students, allowing them to work together on projects regardless of physical location.
Students – Individuals who are engaged in learning, typically in an educational institution. – Students benefit from technology-enhanced learning environments that cater to diverse learning styles.