Hickory Dickory Dock Song #kidssong

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In this lesson, students engage with the playful rhyme “Hickory Dickory Dock,” featuring a witch, a monster, and a pirate who each climb a clock and return when it strikes a specific hour. Through this fun narrative, children learn about telling time and the significance of numbers on a clock. The lesson encourages creativity by suggesting that students can make their own clocks at home to continue the playful learning experience.
  1. What did the witch do when the clock said “four”?
  2. Can you count the numbers on the clock with me?
  3. What fun things can you do with a clock at home?

Fun with Hickory Dickory Dock!

Let’s have some fun with a silly rhyme about a clock! Are you ready? Here we go!

The Witch and the Clock

Once upon a time, there was a witch. She wanted to see what was at the top of the clock. So, she went up, up, up! When the clock said “four,” the witch came back down. Hickory Dickory Dock!

The Monster and the Clock

Next, a friendly monster wanted to try. He climbed up the clock, too! When the clock said “five,” the monster came back down. Hickory Dickory Dock!

The Pirate and the Clock

Then, a pirate with a big hat decided to go up the clock. He climbed and climbed! When the clock said “six,” the pirate came back down. Hickory Dickory Dock!

Learning with the Clock

Did you notice the numbers on the clock? They help us tell time! When the clock strikes a number, it makes a sound. Can you count to six with me? One, two, three, four, five, six! Great job!

Clocks are fun and help us know what time it is. Maybe you can make your own clock at home and play Hickory Dickory Dock with your toys!

  • What do you think it would be like to climb a big clock like the witch, monster, and pirate did? Would you be excited or scared?
  • Can you think of a time when you had to wait for something to happen, like waiting for the clock to strike a certain number? How did you feel while waiting?
  • If you could choose any character to climb the clock next, who would it be and why? What number do you think the clock would strike when they come back down?
  1. Make Your Own Clock: Gather some craft materials like paper plates, markers, and scissors. With the help of an adult, create your own clock! Draw numbers from 1 to 12 around the edge of the plate. Use a paper fastener to attach two paper arrows as the clock hands. Practice moving the hands to different numbers and say “Hickory Dickory Dock” as you pretend to be the witch, monster, or pirate climbing up and down the clock!

  2. Time Telling Adventure: Go on a time-telling adventure around your home or classroom. Look for different types of clocks, like wall clocks, digital clocks, or watches. What numbers do you see? Can you find a clock that shows the number four, five, or six? Share what you find with a friend or family member and tell them the Hickory Dickory Dock story using the clocks you discovered.

  3. Counting and Rhyming Game: Let’s play a counting and rhyming game! Gather in a circle with your friends. Take turns counting from one to six, and each time you reach a number, say a rhyme or a silly word that rhymes with “dock.” For example, “One, two, three, four, let’s explore!” or “Five, six, pick up sticks!” This will help you practice counting and have fun with rhymes, just like in the Hickory Dickory Dock story.

Here’s a sanitized version of the transcript:

[Music]
Hickory Dickory Dock, the witch went up the clock. The clock struck four, the witch went down. Hickory Dickory Dock.

Hickory Dickory Dock, the monster went up the clock. The clock struck five, the monster went down. Hickory Dickory Dock.

Hickory Dickory Dock, the pirate went up the clock. The clock struck six, the pirate went down. Hickory Dickory Dock.

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