How to Assign Kahoot Quizzes as Homework

Alphabets Sounds Video

share us on:

This lesson explains how to assign Kahoot quizzes as homework using the Kahoot app and website, highlighting the “challenges” feature that allows students to play games outside of class. Teachers can create quizzes on the website and assign them as challenges, setting due dates for completion, while students can participate at their convenience, tracking their progress and competing with peers. Despite some limitations, such as the inability to create games on the app, the challenge feature enhances the Kahoot experience by promoting flexibility and friendly competition among students.

How to Assign Kahoot Quizzes as Homework

If you’ve ever used Kahoot in class, you know how exciting it can be to play these interactive games with your classmates. But did you know you can also play Kahoot games at home? Thanks to the Kahoot app, which is free for both iOS and Android devices, you can now enjoy these games anytime and anywhere.

Introducing Kahoot Challenges

The Kahoot app has a cool feature called “challenges.” These are games that you can play outside of class. While you still need to create the games on the Kahoot website, you can assign them as challenges through either the website or the app. Personally, I find it easier to use the website for this task.

Using the Kahoot App

The app offers a variety of pre-made games that you can easily access. To assign a game, simply open it, click the play button, and choose the option to challenge your friends. You can then set a due date for the challenge, specifying how many days and hours students have to complete it. Once you’ve done that, you’ll receive a pin to share with your students.

How Students Participate

Students can enter the pin at the bottom of the app, whether they are logged in or not, just like they would during a live classroom game. This allows them to access the challenge on their mobile devices whenever they want. As they play, they’ll answer questions and see how they rank against other players, just like in class.

Flexibility and Competition

One of the great things about Kahoot challenges is that students can pause and return to the game later, with their progress saved. This feature makes it easy for students to fit the game into their schedules. Kahoot’s challenge feature is a fun way to encourage friendly competition, similar to other platforms like Quizlet and Quizzes.

Limitations and Feedback

It’s worth noting that while you can assign challenges through the app, you cannot create games on it, nor can you play challenges on the website. Despite these limitations, the challenge feature is a fantastic addition to Kahoot.

If you’re using Kahoot and have tried out the challenge feature, I’d love to hear your thoughts! Feel free to share your experiences and ideas.

  1. How do you think the ability to assign Kahoot quizzes as homework might change the way students engage with the material outside of class?
  2. Reflect on your own experiences with interactive learning tools like Kahoot. How do they compare to traditional homework assignments in terms of engagement and learning outcomes?
  3. What are some potential challenges teachers might face when assigning Kahoot quizzes as homework, and how could they address these challenges?
  4. Consider the role of competition in learning. How might the competitive aspect of Kahoot challenges impact student motivation and learning?
  5. How do you think the flexibility of being able to pause and resume Kahoot challenges affects students’ ability to manage their time and learning?
  6. What are some ways that teachers can gather and use feedback from students about their experiences with Kahoot challenges to improve future assignments?
  7. In what ways could the limitations of the Kahoot app, such as not being able to create games on it, affect its use as a homework tool?
  8. How might the use of Kahoot challenges as homework influence the dynamics of classroom learning and the teacher-student relationship?
  1. Create Your Own Kahoot Challenge

    Imagine you’re a teacher for a day! Use the Kahoot website to create your own quiz on a topic you’re passionate about. Once you’ve created your quiz, assign it as a challenge to your classmates. This will help you understand how to set up and manage Kahoot challenges.

  2. Participate in a Kahoot Challenge

    Join a Kahoot challenge using a pin provided by your teacher or a classmate. Play the game on your mobile device and try to achieve the highest score. This will give you firsthand experience of how Kahoot challenges work and how you can improve your ranking.

  3. Analyze Your Kahoot Results

    After completing a Kahoot challenge, review your results. Identify the questions you got wrong and research the correct answers. This activity will help reinforce your learning and improve your performance in future challenges.

  4. Host a Kahoot Competition

    Organize a friendly Kahoot competition with your friends or family. Choose a variety of pre-made games from the Kahoot app and take turns challenging each other. This will enhance your understanding of the app’s features and promote healthy competition.

  5. Reflect on the Kahoot Experience

    Write a short reflection on your experience using Kahoot challenges. Discuss what you enjoyed, what you found challenging, and how it helped you learn. Share your reflection with your teacher or classmates to exchange feedback and ideas.

Here’s a sanitized version of the transcript:

If your teacher uses Kahoot, then you know how engaging the games can be when played live in the classroom. But have you ever thought about how cool it would be to assign those games for students to play at home? Enter the Kahoot app, which is free and available for iOS and Android.

This app introduces a feature called “challenges,” which are games that can be played anytime, anywhere through the app. These games still need to be created on the website, but they can be assigned via the website or app. Personally, I prefer using the website for that.

Let’s take a look at how the app handles this. The Kahoot app has many pre-made curated games that you can access. If you click the play button, you can assign them to your students. However, you can’t create games on the app, which is why I recommend logging in to access the games you’ve created on the website.

To assign a game, simply open it, click on the play icon, and then select the option to challenge your friends. Here, you can create a challenge and set a due date in terms of days and hours. For example, you might set it for almost two days from now. After that, you’ll receive a pin that you can share with your students.

Students can enter the pin at the bottom of the app, whether they are logged in or not, just like they would in an in-class game. This gives them access to the challenge on their mobile devices whenever and wherever they want. As they play, it’s just like in class—they’ll get the questions, select their answers, and see how they did, as well as how they stack up against other players.

Interestingly, students can back out of a challenge at any time, and their progress will be saved, allowing them to return later.

Kahoot’s new challenge feature is really easy to use and fosters nice competition with other platforms like Quizlet and Quizzes. However, it is a bit odd that you cannot create games on the app and cannot play challenges on the website.

I would love to hear your thoughts, especially if you’re using Kahoot and this new challenge feature in your classroom. Let me know in the comments!

[Music]

This version removes informal language, filler words, and maintains a professional tone while preserving the original message.

KahootA game-based learning platform used to create quizzes and interactive lessons. – The teacher used Kahoot to make the history lesson more engaging for the students.

QuizzesShort tests used to assess students’ knowledge on a particular subject. – The science teacher gave us weekly quizzes to ensure we understood the material.

HomeworkAssignments given to students to complete outside of class time. – Our math homework is due on Friday, and we need to solve ten problems.

AppA software application designed to run on a mobile device or computer. – I downloaded a new app to help me learn Spanish vocabulary.

ChallengesTasks or problems that test a person’s abilities and skills. – The coding challenges in the computer class helped us improve our programming skills.

StudentsIndividuals who are enrolled in an educational institution to learn. – The students worked together on a group project about renewable energy.

GamesInteractive activities designed for entertainment and education. – Educational games can make learning new concepts fun and engaging.

CompetitionAn event where individuals or teams compete to win or achieve a goal. – The school held a coding competition to encourage students to develop their programming skills.

WebsiteA collection of related web pages located under a single domain name. – We used a website to research information for our history project.

MobileRelating to portable electronic devices such as smartphones and tablets. – Many students use mobile devices to access educational resources online.

All Video Lessons

Login your account

Please login your account to get started.

Don't have an account?

Register your account

Please sign up your account to get started.

Already have an account?