Hello everyone, it’s Zia! Today, I’m going to teach you how to create a fun Choose Your Own Adventure game using Scratch. We’ll break it down into three easy steps: making questions for the player, creating options for them to choose from, and adding different locations with new questions. Let’s get started!
First, we need a backdrop for the first scene of our game. You can pick a backdrop that matches your story or choose from the ones available in Scratch. For this example, I’ll use a mountain backdrop because my story begins in a cave.
Now, let’s create the first question. Click on “Choose a Sprite” and then select “Paint.” Use the rectangle tool to draw a box for your question. Change the color to light blue and make the outline a darker blue. Use the text tool to write your first question: “You are escaping from a cave and arrive at a crossroads. One way leads to the woods, the other to a town. Which way do you go?”
Next, let’s make some options for the player to choose from. Click on “Choose a Sprite” again and select “Paint” to draw a rectangle for the first option. Label this option “Woods.” Duplicate this rectangle for the second choice and label it “Town.”
To make these options interactive, we’ll add some code. Select the “Woods” option, go to the code tab, and create a hover effect. Use the “Set Color Effect” block to change the brightness when the player hovers over the option. Set the brightness effect to 20 for a cool glow. Use a forever loop to keep this effect active.
Now, we want the player to go to a new scene when they click on the “Woods” option. To do this, add a broadcast message called “Woods.” When the “Woods” option is clicked, it will send out this broadcast.
Let’s add a new backdrop for the woods scene. When the stage receives the “Woods” broadcast, it will switch to the new backdrop. Also, make sure that when the green flag is clicked, the backdrop starts at the mountain scene.
Next, we’ll create a new question for the player when they choose the “Woods” option. Duplicate the question sprite and create a new question asking whether they want to pick up a pendant or a pouch. Name the costumes so you can easily find them in the code.
When the green flag is clicked, switch to the first question. When the “Woods” option is clicked, the question sprite will switch to the new question about the pendant or pouch.
Finally, create new options for the pendant and pouch, making sure they have the same hover effect. To manage visibility, make the “Woods” and “Town” options hide when the “Woods” option is clicked, and show the new options for the pendant and pouch.
Now, when you click the green flag, the game will start with the “Woods” and “Town” options. Selecting “Woods” will hide those options and display the new choices.
That’s how you can create a Choose Your Own Adventure game in Scratch. Have fun making your games, and see you next time!
Imagine your own adventure story. Draw a storyboard with at least three scenes, each with a different setting. Think about the questions and choices you want to include in your game. Share your storyboard with a classmate and discuss how you can bring it to life in Scratch.
Create a character for your game using Scratch’s “Paint” tool. Think about what your character might look like and what role they will play in your story. Once you’ve designed your character, write a short description of their background and personality.
Use Scratch to code a simple interaction. Create a sprite that changes color when clicked. Experiment with different effects, such as size or rotation, and see how they change the interaction. Share your code with a partner and try out each other’s creations.
Choose a backdrop for your first scene in Scratch. Add elements to the scene that match your story, such as trees, buildings, or animals. Use the “Paint” tool to create custom elements if needed. Present your scene to the class and explain how it fits into your adventure game.
Once you’ve built your game, test it by playing through all the choices. Make sure everything works as expected. After testing, share your game with a friend and ask for feedback. Discuss what you enjoyed about each other’s games and suggest improvements.
Sure! Here’s a sanitized version of the YouTube transcript, with unnecessary filler words and informal language removed for clarity:
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Hello everyone, it’s Zia. Today, I will show you how to create a Choose Your Own Adventure game in Scratch. I will break this down into three steps: making questions for the player, creating options for the player to choose from, and adding multiple locations with different questions.
**Step 1: Making a Question for the Player**
First, select a backdrop for the first scene of your game. You can choose a backdrop that fits your story idea or get inspiration from one of the available options. For this example, I will choose a mountain backdrop, as my story starts in a cave.
Next, let’s create the first question. Click on “Choose a Sprite,” then select “Paint.” Use the rectangle tool to draw a box for the question. Change the color to a light blue and adjust the outline to a darker shade of blue. Use the text tool to set the text color and type out the first question: “You are escaping from a cave and arrive at a crossroads. One way leads to the woods, the other to a town. Which way do you go?”
**Step 2: Creating Options for the Player**
Now, let’s create options for the player to choose from. Again, click on “Choose a Sprite” and select “Paint” to draw another rectangle for option one. Label this option “Woods.” Duplicate this option for the second choice, labeling it “Town.”
To make the options interactive, we will add some code. Select the “Woods” option, go to the code tab, and create a hover effect. Use the “Set Color Effect” block to adjust the brightness when the player hovers over the option. Set the brightness effect to 20 for a nice glow. Use a forever loop to keep this effect active.
**Step 3: Navigating to New Scenes**
Next, we want the player to navigate to a new scene when they click on the “Woods” option. To do this, add a broadcast message called “Woods.” When the “Woods” option is clicked, it will send out this broadcast.
Now, let’s add a new backdrop for the woods scene. When the stage receives the “Woods” broadcast, it will switch to the new backdrop. Additionally, when the green flag is clicked, ensure the backdrop starts at the mountain scene.
Next, we will create a new question for the player when they choose the “Woods” option. Duplicate the question sprite and create a new question asking whether they want to pick up a pendant or a pouch. Name the costumes accordingly for easy identification in the code.
When the green flag is clicked, switch to the first question. When the “Woods” option is clicked, the question sprite will switch to the new question about the pendant or pouch.
Finally, create new options for the pendant and pouch, ensuring they have the same hover effect. To manage visibility, make the “Woods” and “Town” options hide when the “Woods” option is clicked, and show the new options for the pendant and pouch.
Now, when you click the green flag, the game will start with the “Woods” and “Town” options. Selecting “Woods” will hide those options and display the new choices.
That’s how you can create a Choose Your Own Adventure game in Scratch. Have fun making your games, and see you next time!
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This version maintains the instructional content while removing informal language and filler phrases for clarity.
Game – A fun activity or challenge that you can play on a computer or with friends. – We created a new computer game using coding blocks in class today.
Scratch – A programming language that lets you create your own interactive stories, games, and animations. – I used Scratch to make a game where a cat chases a mouse.
Question – A sentence or phrase used to find out information. – In our game, the player must answer a question to move to the next level.
Player – A person who takes part in a game or activity. – Each player can choose their own character in the video game we designed.
Options – Different choices or possibilities that you can select from. – The game menu has several options, including start, settings, and exit.
Woods – A forest or a large area covered with trees, often used as a setting in games. – The adventure game begins with the player lost in the woods.
Town – A small city or community where people live and work, often featured in games. – Our game includes a town where players can buy supplies and meet other characters.
Backdrop – The background image or scene in a game or animation. – We changed the backdrop to a sunny beach for the next level of our game.
Code – A set of instructions written in a programming language to make a computer do something. – I wrote code to make the character jump when the spacebar is pressed.
Sprite – A character or object in a game or animation that can be moved or changed. – I designed a new sprite for the hero in my video game project.