How to Make a Maze Game in Scratch | Tutorial

Alphabets Sounds Video

share us on:

In this lesson, you will learn how to create a maze game in Scratch by following four simple steps: designing a maze, programming a character to move, preventing the character from walking through walls, and adding multiple levels to enhance gameplay. By the end of the guide, you’ll have a fully functional maze game that allows for creativity and exploration in coding and game design. Enjoy the process and have fun creating your unique mazes!
  1. What are the four main steps you need to follow to create a maze game in Scratch?
  2. How can you make sure your character doesn’t walk through the walls in your maze?
  3. What do you think is the most fun part about adding multiple levels to your maze game?

How to Make a Maze Game in Scratch

Hey there! Are you ready to create your very own maze game using Scratch? It’s a fun way to learn about coding and game design. By the end of this guide, you’ll have a cool game with different levels. Let’s break it down into four easy steps: creating a maze, making a character that can move, ensuring the character can’t walk through walls, and adding multiple levels. Let’s get started!

Step 1: Create Your Maze

First, we need a main character for our game. Click on “Choose a Sprite” and pick any character you like. For example, you could choose a chick. If your character is too big, you can make it smaller by adjusting its size.

Now, let’s design the maze. Click on the stage and go to the backdrops tab. Use the rectangle tool to draw the walls of your maze. Pick a color for the walls and draw rectangles to form the maze. You can make it simple or as tricky as you want!

Next, draw a rectangle for the exit, which is where your character needs to go. Choose a different color for the exit and place it anywhere in the maze.

Step 2: Make Your Character Move

Now, let’s make your character move around the maze. Click on your character sprite and go to the code tab. Use the “move 10 steps” block to make it move forward. You can change the direction it faces by setting it to different degrees: 90 for right, 180 for down, -90 for left, and 0 for up.

To move the character with the arrow keys, use the “when arrow key pressed” blocks from the events category. Set each key to move the character in the right direction. For example, use the down arrow key to move down.

If your character looks funny when moving, change its rotation settings. You can set it to “don’t rotate” to keep it facing the same way or “left-right” to only turn left or right.

Step 3: Stop the Character from Walking Through Walls

We don’t want the character to walk through walls, right? Let’s fix that. Use the “touching color” block from the sensing category to detect when the character touches the wall color. Use the eyedropper tool to select the wall color.

If the character touches the wall color, make it move backward instead of forward. This way, it can’t walk through the walls. Test it out by clicking the green flag and trying to move through the maze.

Step 4: Add Multiple Levels

Let’s make the game more exciting by adding more levels! Click on the stage and duplicate the first level. Rearrange the walls to create a new maze for the next level.

To move to the next level, use the “if touching color” block to detect when the character reaches the exit. When it does, send the character back to the starting point and switch to the next backdrop for the new maze.

Try it out! Navigate through the maze, reach the exit, and see if it takes you to the next level.

Conclusion

And there you have it! You’ve created a maze game with multiple levels in Scratch. Now it’s your turn to get creative and design your own mazes. Have fun, and happy scratching!

  • What kind of character would you choose for your maze game, and why do you think it would be fun to use?
  • Can you think of a time when you had to find your way through a real-life maze or puzzle? How did you feel when you reached the end?
  • What other games or activities do you enjoy that involve solving puzzles or finding your way through challenges? How do they make you feel?
  1. Design Your Own Maze: Grab some graph paper and colored pencils. Draw your own maze, just like you did in Scratch. Think about where you want the walls and the exit to be. Once you’re happy with your design, try to solve it yourself or ask a friend to solve it. This will help you understand how to create challenging and fun mazes!

  2. Real-Life Maze Exploration: Find a maze in your local area, like a corn maze or a hedge maze, and explore it with your family or friends. As you navigate through the maze, think about how it compares to the maze you created in Scratch. What makes it challenging? How do you decide which way to go? Share your thoughts with your class or write them down in a journal.

  3. Character Movement Experiment: Use a small toy or figurine to represent your character. Create a simple maze on the floor using tape or string. Try moving your character through the maze using the same directions you coded in Scratch (right, left, up, down). Notice how the character moves and what happens when it hits a wall. Discuss with a friend or family member how this is similar to or different from your Scratch game.

Sure! Here’s a sanitized version of the YouTube transcript:

Hey everyone, it’s Zia here. Today I wanted to show you how you can make a maze game in Scratch. By the end of this video, you’ll be able to design your own game like this one. I’m going to break this into four steps: creating a maze, making a character that can walk around, ensuring the character can’t walk through walls, and making multiple levels. So let’s get started with step one.

You can pick a main character for your maze game by hovering over “Choose a Sprite” and clicking “Choose.” You can select any character that you’d like. Maybe I’ll pick the chick. If your sprite is pretty big, you can always decrease the size to make it smaller.

Now let’s create our maze. I’ll click on the stage and select the backdrops tab. To draw a maze, I’ll use the rectangle tool, choose a color for the walls, and draw out rectangles to form the walls of the maze. This won’t be a very complicated maze since I just want to show an example, but you can make it as intricate as you’d like.

Next, let’s draw another rectangle that will be the exit that the character is trying to reach. I’ll pick a different color for the exit and draw out a rectangle for it. You can place it wherever you want.

Now for step two, let’s make our character able to walk around. I’ll click on the chick sprite and go to the code tab. To make this character move, we can use the “move 10 steps” block, which will move it forward in whatever direction it’s facing. Right now, it’s pointing in direction 90. If we set it to point in direction 180, then when we click on that, the chick will move downwards.

Let’s have it move down when we press the down arrow key. I can do that by going to the events category and dragging out a “when down arrow key pressed” block. Now when I press the down arrow key, it goes down. We can do the same for the other keys: point in direction -90 degrees for left, 90 degrees for right, and 0 degrees for up.

Now we have a character that can move around, but it looks a bit silly when going in certain directions. To fix that, we can change the rotation settings for the character. Right now, it’s set to rotate all around. If we set it to “don’t rotate,” it will stay in its original orientation. There’s also an option called “left-right,” which points it left or right but not up and down. I prefer that option for my game.

We finished step two, but one issue is that the character can walk through walls, making the maze too easy. So let’s make it so the character can’t walk through walls in step three.

To do this, we can have the character detect if it’s touching the wall color. In the sensing category, there’s a block that says “touching color.” We can use the eyedropper tool to select the wall color. Now, if the character is touching this color, we want it to move backward instead of continuing to move forward.

Let’s put a “when green flag clicked” block on top and see if that works. Now, if I try to go down into the wall, it won’t let me because it moves me backward. I can test if my character can navigate through the maze.

Now, let’s move on to step four: adding multiple levels. First, let’s click on the stage and draw another level by duplicating the first one and rearranging the walls to create a different maze.

Next, we need to make it so that when the character reaches the goal, it goes to the next level. We can use the “if touching color” block again to detect when it runs into the door. We want to set it to go back to the starting spot and switch to the next backdrop for the next maze.

Let’s try that out. Now, when I navigate through the maze and reach the door, it takes me to the next level.

And that’s how you can make a maze game with multiple levels! I can’t wait to see the ones you create. I’ll see you next time, and happy scratching!

This version maintains the instructional content while removing informal language and any unnecessary repetition.

All Video Lessons

Login your account

Please login your account to get started.

Don't have an account?

Register your account

Please sign up your account to get started.

Already have an account?