How to Make a Room Designer Game in Scratch | Tutorial

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In this lesson, you will learn how to create an interactive room designer game in Scratch, where players can customize furniture and backgrounds. The guide covers essential steps such as creating clickable furniture sprites, enabling object movement and rotation, changing backgrounds, and fixing potential bugs to enhance gameplay. By the end, you’ll have the skills to design your own unique project with various styles and features.

How to Make a Room Designer Game in Scratch

Hey everyone! Today, we’re going to learn how to create a fun room designer game using Scratch. By the end of this guide, you’ll be able to make your own project with cool backgrounds, items, and styles. Let’s dive in!

Step 1: Create Clickable Furniture

First, we need to make some furniture that players can click on and design. Scratch doesn’t have many furniture sprites, so let’s draw our own. If drawing isn’t your thing, you can use the sprites I made; I’ll share a link to them below.

Let’s start by drawing a bed. Click on “Choose a Sprite” and then “Paint.” Use the rectangle tool to draw three rectangles for the bed frame and color them brown for wood. For the mattress, draw a white rectangle. Add a blanket by drawing another rectangle and coloring it reddish-pink. Now you have a bed!

To let players design the bed, duplicate the costume and create a new design, like a blue blanket. To switch between designs, go to the code tab. Use the “next costume” block from the looks category and the “when this Sprite clicked” block from the events category. Now, when players click the bed, they can change its appearance.

You can use this method to create other objects like tables, chairs, flower pots, or rugs.

Step 2: Move and Rotate Objects

Next, let’s make it possible to move and rotate objects. Normally, you can’t drag sprites while playing a game in Scratch, but we can change that! Use the “set drag mode to draggable” block from the sensing category. Set this when the green flag is clicked, and players can move objects around.

To rotate objects, use the “turn 15 degrees” block. Make this happen when the Sprite is clicked. To ensure the object appears behind others, use the “go to back layer” block in a forever loop that starts when the green flag is clicked.

Step 3: Change the Background

Now, let’s change the background. Click on the stage and then the backdrops tab. Create a background by drawing two rectangles, one brown and one light yellow. Feel free to add details like posters on the walls.

To let players change the backdrop, go to the code tab and use the “next backdrop” block from the looks category. Use the “when stage clicked” block from the events category to trigger this action. Now players can switch the background design.

Step 4: Fixing a Bug

Finally, let’s fix a potential bug. Sometimes, dragging an object might trigger the click action. To fix this, use a “when this Sprite clicked” block, followed by a “wait 0.2 seconds” block. Then, check if the mouse is not down. This way, the object will only rotate if clicked briefly, and if dragged, it won’t rotate.

That’s all for today! You can find the code for this project in the description below, so feel free to remix it. Happy coding, and see you next time!

  1. What was the most challenging aspect of creating clickable furniture in Scratch, and how did you overcome it?
  2. How did the process of drawing your own sprites enhance your understanding of Scratch’s design capabilities?
  3. In what ways did making objects draggable and rotatable change your perspective on interactive game design?
  4. Reflect on the experience of changing backgrounds in Scratch. How did this step contribute to the overall aesthetic of your game?
  5. What strategies did you find most effective in troubleshooting and fixing bugs during the game development process?
  6. How did the ability to switch between different designs for furniture items impact the user experience of your game?
  7. Discuss how the skills learned from this project could be applied to other types of games or projects in Scratch.
  8. What new insights about game design did you gain from creating a room designer game, and how might these insights influence your future projects?
  1. Design Your Own Furniture

    Use your creativity to draw and design your own furniture sprites in Scratch. Start by creating a bed, just like in the article, and then move on to other items like chairs and tables. Experiment with different colors and styles to make your room unique!

  2. Interactive Object Movement

    Practice coding by making your furniture draggable. Use the “set drag mode to draggable” block to allow players to move objects around the room. Test your code by rearranging the furniture in different layouts.

  3. Background Design Challenge

    Create multiple backgrounds for your room designer game. Use the “next backdrop” block to switch between them. Design themes like a cozy bedroom, a modern living room, or a colorful playroom. Let your imagination guide you!

  4. Debugging Workshop

    Learn how to fix common bugs in your game. Use the “wait 0.2 seconds” block to prevent accidental rotations when dragging objects. Test your game to ensure everything works smoothly and make adjustments as needed.

  5. Share and Remix

    Once your game is complete, share it with your classmates. Play each other’s games and offer feedback. Try remixing a friend’s game by adding new features or designs. Collaborate and learn from each other!

Sure! Here’s a sanitized version of the YouTube transcript:

Hey everyone, it’s Zia here. Today I wanted to show you how to make a room designer game in Scratch. By the end of this tutorial, you’ll be able to create your own project with your own background, items, and styles. Let’s get started!

I’ll break this into four steps:
1. Make objects that the player can click on and design.
2. Make it possible to move them around and rotate them.
3. Change the background.
4. Get it ready to publish.

Let’s start with step one: making some furniture. There aren’t many furniture sprites in the Scratch Sprite library, so I’ll show you an easy way to draw furniture. If you prefer not to draw, you can use the sprites I create; I’ll include a link to them below.

To draw our first item, let’s create a bed. You can hover over, choose a Sprite, and click paint. To draw a bed, use the rectangle tool to draw three rectangles for the frame. Change the color to brown for wood. For the mattress, set the color to white and draw a rectangle. You can also create a blanket by drawing another rectangle and coloring it a reddish-pink. Now you have a bed!

Next, let’s make it so that when the player clicks on the bed, they can design it in the room. Duplicate this costume and draw a new design for the bed, perhaps giving it a blue blanket. Now we have two options for the bed. To allow the player to switch between them, go to the code tab and add some code for this bed. In the looks category, use the “next costume” block to switch between them. In the events category, use the “when this Sprite clicked” block to trigger this action. Now, every time the bed is clicked, the player can change its appearance.

With this simple drawing method, you can create any kind of object you’d like, such as tables, chairs, flower pots, or rugs.

Now for step two, let’s make it possible to drag objects around and rotate them. Normally in Scratch, you can’t drag sprites while playing a game; you have to be in the editor. However, you can allow players to drag sprites around while playing by using the “set drag mode to draggable” block from the sensing category. If you set this when the green flag is clicked, players can move the rug around even while playing.

To enable rotation, use the “turn 15 degrees” block. You can make this happen when the Sprite is clicked. To ensure the rug appears behind other sprites, use the “go to back layer” block in a forever loop that starts when the green flag is clicked.

For step three, let’s change the background. Click on the stage and then the backdrops tab. You can create a background by drawing two rectangles, one brown and one light yellow. Feel free to design different backgrounds for your room, adding details like posters on the walls.

Now that we’ve designed a few backgrounds, let’s allow the player to change the backdrop by clicking on it. Go back to the code tab and use the “next backdrop” block in the looks category. In the events category, use the “when stage clicked” block to trigger this action. Now players can change the background design.

For the last step, I want to show you how to fix a potential bug. If you notice that dragging an object triggers the click action, this is a known issue in Scratch. To work around it, use a “when this Sprite clicked” block, followed by a “wait 0.2 seconds” block. Then, check if the mouse is not down. This way, the rug will only turn if clicked briefly, and if dragged, it will not turn.

That’s all I wanted to show you today! The code for this project will be in the description below, so you can remix it. I’ll see you next time, and happy coding!

This version maintains the instructional content while removing any informal language or unnecessary filler.

ScratchA programming language that lets you create your own interactive stories, games, and animations. – Example sentence: In Scratch, you can drag and drop blocks to create a fun game.

GameAn activity or software that you can play on a computer, often involving challenges or puzzles. – Example sentence: We used Scratch to make a simple game where you catch falling apples.

SpriteA character or object in a game or animation that can be moved and controlled. – Example sentence: I added a cat sprite to my project and made it dance across the screen.

DesignThe process of planning and creating the look and function of something, like a game or website. – Example sentence: We spent time on the design of our game to make sure it was colorful and fun.

BackgroundThe image or color that appears behind the main objects or characters in a game or animation. – Example sentence: I chose a forest background for my game to make it look like the characters were exploring the woods.

ObjectsItems or elements in a game or program that can be interacted with or controlled. – Example sentence: In my game, the objects include a ball, a bat, and a scoreboard.

FurnitureItems that can be added to a virtual environment to make it look more realistic, like chairs or tables. – Example sentence: I added furniture to my virtual room to make it look like a real living room.

ClickTo press a button on a mouse or trackpad to select or interact with something on a computer screen. – Example sentence: You need to click the green flag to start the game in Scratch.

CodeA set of instructions written in a programming language that tells a computer what to do. – Example sentence: I wrote code to make the sprite jump when I press the spacebar.

RotateTo turn an object around a central point so it faces a different direction. – Example sentence: I used the rotate block in Scratch to make the sprite spin in circles.

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