In the world of game development, spending money on software doesn’t always equate to a better product. There are numerous free and open-source software (FOSS) options that provide excellent tools without the hefty price tag. One such example is Blender, a leading 3D modeling software that has become an industry standard. FOSS allows developers to access and modify the source code, fostering a community-driven approach to software development.
FOSS stands for Free and Open Source Software. This type of software is freely available, and its source code can be modified by anyone. Unlike proprietary software, such as Photoshop or Microsoft Word, FOSS provides full access to its features without requiring a subscription. While some free software, like Unity or GameMaker, offers limited access without a subscription, true FOSS like Blender is entirely free.
For pixel art, Pixeledit is a popular choice, costing around $10. However, free alternatives include MS Paint for Windows and Piskel, a browser-based tool. If you’re looking for a free version of Aseprite, consider Libresprite, though it requires compiling from source.
When it comes to raster artwork, Paint.NET is a simple and effective tool for Windows users. It handles tasks like color correction and image resizing. GIMP is a powerful free and open-source alternative to Photoshop, though it has a steeper learning curve.
Blender is the go-to choice for 3D modeling, offering comprehensive features as a free and open-source tool. For voxel art enthusiasts, Magicavoxel is another excellent option.
Vector artwork relies on mathematical equations for high-resolution images. While Adobe Illustrator is a common choice, Affinity Designer offers a one-time payment alternative. Inkscape is a robust free option, although it can be challenging to master. Vector, a browser-based tool, provides a simpler alternative.
Godot is a top choice for a free and open-source game engine, known for its continuous improvements. For those seeking a more visual approach, GDevelop is a viable alternative, though it has some limitations in exports and features.
GarageBand is a popular choice for music creation, but it’s only available for Mac users. Bosca Ceoil is a simple tool for creating game tracks for those without a Mac. For sound effects, Audacity is excellent for recording, and LabChirp is great for generating sound effects.
For video editing, DaVinci Resolve is a fantastic free alternative to Adobe Premiere. Standard Notes is preferred for note-taking due to its privacy and encryption features. OBS is a powerful open-source software for live streaming and recording. VLC is used for video playback, and the Brave browser offers a privacy-focused browsing experience.
These software options provide a comprehensive toolkit for game developers, many of which are free and highly effective. If you have any additional software suggestions, feel free to share them. Thank you for your support, and happy game developing!
Research and create a comparison chart of different FOSS tools mentioned in the article, such as Blender, GIMP, and Godot. Highlight their key features, advantages, and potential limitations. This will help you understand the strengths of each tool and how they can be applied in game development.
Download Blender and follow a beginner tutorial to create a simple 3D model. Document your process and reflect on the challenges and successes you encountered. This activity will give you practical experience with one of the most powerful FOSS tools available.
Use Piskel to design a character or object for a game. Experiment with different tools and techniques within the software. Share your creation with peers and discuss the creative process. This will enhance your skills in digital art and familiarize you with browser-based tools.
Start a project in Godot and create a basic game, such as a platformer or puzzle game. Focus on understanding the engine’s interface and scripting language. Present your game to the class and explain the development process. This will provide you with hands-on experience in game development using a FOSS engine.
Record and edit sound effects or music tracks using Audacity. Experiment with different effects and editing techniques to enhance your audio. Share your audio creations and discuss how they could be used in a game. This activity will improve your audio editing skills and demonstrate the capabilities of open-source sound tools.
Here’s a sanitized version of the YouTube transcript:
—
I can’t stand wasting money, especially on software. I understand that some things in life require spending more to ensure quality, like rock climbing gear. However, in our field, spending more doesn’t always guarantee a better product. Take Blender, for example—it’s a fantastic 3D modeling software that’s completely free and has become the industry standard for 3D modeling. This type of software is known as FOSS, or free and open source software.
Today, I want to share the software I use daily as a game developer, including free alternatives to software I’ve paid for. If you’re struggling to find the right software or dislike paying for it, grab your notebooks, cancel your Adobe subscriptions, and let’s get started!
But first, today’s video is brought to you by Skillshare. Skillshare is an online learning community with thousands of inspiring classes for creative and curious individuals. Whether you’re looking to improve your editing skills for your devlogs or enhance your game dialogue with a creative writing class, Skillshare has it all. I particularly enjoyed the logo design class by George Boco, which helped me with branding for my game studio, Fearth. The platform has no ads and continually adds new classes, making it a great place to learn and explore. Skillshare is also very affordable, costing less than $10 a month for an annual subscription. For the first 1,000 subscribers who click the link in the description, you’ll receive a free trial of Skillshare premium membership.
Before diving into the software list, let me explain a bit more about FOSS. Essentially, it’s free software that developers create and leave the source code online for others to use and modify. Before FOSS, people relied on proprietary software, like Photoshop or Microsoft Word. It’s important to note that just because a product is free doesn’t mean it’s open source. For example, while you can use Unity or GameMaker at a basic level, they require a subscription for full access. In contrast, Blender is completely free with all features available.
FOSS generally offers better products because they’re developed by a community focused on creating solid tools. Some free software I mention may not be the fastest, but I’ve chosen widely used and quality options. This is my opinion, and if I miss any great software, feel free to share it in the comments.
Let’s get started!
We’ll begin with artwork, divided into four categories. First up is pixel art. I primarily use a software called Pixeledit, which costs around $10. While some prefer Aseprite, I find Pixeledit simple and straightforward, perfect for my game development needs. Free alternatives include MS Paint for Windows, which is great for basic tasks, and Piskel, an easy-to-use browser-based option. If you want Aseprite without the cost, you can try Libresprite, though compiling it from source can be a bit tricky.
Next, we have raster artwork, which refers to software like Photoshop. Personally, I don’t like Photoshop and instead use Paint.NET, a simple photo editing software available on Windows. I’ve used it for about 10-15 years for color correction, resizing images, and creating thumbnails. A fantastic free and open-source alternative to Photoshop is GIMP, which has a learning curve but is a powerful tool.
Moving on to 3D software, Blender is my favorite and arguably the best open-source software available today. If you’re interested in voxel art, Magicavoxel is also a great option.
Now, let’s discuss vector artwork, which uses mathematics instead of pixels for high-resolution images. I currently use Adobe Illustrator for my graphic design job, but if you’re looking for a one-time payment option, Affinity Designer is a great alternative. A free option is Inkscape, which is powerful but can be challenging to learn. Another browser-based alternative is Vector, which is simple and effective.
For game engines, my top choice is Godot, an excellent free and open-source game engine that’s continuously improving. If you’re looking for something more visual, GDevelop is a good alternative, though it has some limitations on exports and features.
In the music and sound category, I use GarageBand for music creation, which is great but only available for Mac users. For those without a Mac, Bosca Ceoil is a simple tool for creating game tracks. For sound effects, I use Audacity for recording and LabChirp for generating sound effects, which I find superior to other generators.
Now, for a quick lightning round of additional tools: I use Adobe Premiere for video editing, but DaVinci Resolve is a fantastic free alternative. For note-taking, I prefer Standard Notes, which respects privacy and is encrypted. For live streaming and recording, I use OBS, a powerful open-source software. Lastly, I use VLC for video playback and the Brave browser for a privacy-focused browsing experience.
That’s the list of software I use and recommend, much of which is free and fantastic. If you have any suggestions for software I missed, please let me know in the comments. A shoutout to my Patreon supporters—you make these videos possible! If you enjoyed this content, please like, subscribe, and hit the notification bell. I appreciate your support, and I’ll see you next time on another game development adventure!
[Music]
—
This version removes any informal language, filler words, and personal opinions while maintaining the core information and structure of the original transcript.
Game Development – The process of designing, creating, testing, and releasing a game, often involving a combination of programming, art, and sound design. – The team spent months on game development to ensure the final product was both engaging and bug-free.
Software – A set of instructions, data, or programs used to operate computers and execute specific tasks. – The new software update improved the system’s performance and added several new features.
Open-Source – Software for which the original source code is made freely available and may be redistributed and modified. – Many developers prefer open-source projects because they allow for community collaboration and transparency.
Modeling – The process of creating a mathematical representation of a three-dimensional object or system, often used in computer graphics and simulations. – 3D modeling is a crucial step in creating realistic characters for video games.
Pixel Art – A form of digital art where images are created and edited at the pixel level, often used in retro-style video games. – The indie game featured charming pixel art that evoked nostalgia for classic arcade games.
Raster – A type of digital image composed of a grid of pixels, each with its own color value, often used in photographs and detailed graphics. – Raster images can lose quality when scaled up, unlike vector graphics.
Vector – A type of digital image created using mathematical formulas to define shapes, allowing for infinite scalability without loss of quality. – Designers often use vector graphics for logos because they need to be resized frequently.
Engines – Software frameworks used to build and develop video games, providing essential features like graphics rendering, physics, and input handling. – The developers chose a popular game engine to streamline the development process and access a wide range of tools.
Music – Soundtracks and audio compositions created to enhance the atmosphere and experience of a video game. – The game’s music was composed to dynamically change based on the player’s actions and environment.
Tools – Software applications or utilities that assist developers in creating, debugging, and optimizing code or digital content. – The development team relied on a suite of tools to efficiently manage their codebase and track bugs.