The 1970s were a big deal for video games, especially with the rise of home gaming consoles. While Atari became super popular with its 2600 console, it wasn’t the only company making waves. Let’s dive into the early days of home gaming and see how it all started.
Atari didn’t invent the first home video game console. That credit goes to the Magnavox Odyssey, created by Ralph Baer, known as the “Father of Video Games.” Baer, who moved to the U.S. from Germany, thought of making an interactive TV device way back in 1951. It took him 15 years to bring his idea to life.
By 1966, TVs were everywhere, with over 40 million in American homes. Baer quickly sketched out plans for a new console, leading to the creation of the Brown Box, which later became the Odyssey. Released in 1972, the Odyssey was groundbreaking, offering simple games that worked with your TV. Even though the games were basic, the system introduced cool features like game cards and light guns, which became standard in future consoles.
Atari’s Video Computer System (VCS), later called the Atari 2600, came out in 1977 and was a big step up from the Odyssey. It was the first console with two joysticks, making home gaming feel more like playing in an arcade. The graphics were better and more colorful, setting a new bar for video games.
One of the most famous games for the Atari 2600 was “Adventure.” This game not only started the genre of exploration games but also introduced the idea of the “Easter Egg.” The game’s designer, Warren Robbinett, hid a secret room with his name in it, a fun surprise that many games include today.
Atari’s success opened the door for other companies to make games. Some former Atari employees started Activision, the first company to create games for the Atari 2600. This move created a new business model in gaming that still exists today.
While Atari was on top, other companies like Mattel tried to join the game with their own consoles. The Intellivision, released in 1979, had better graphics and sound but couldn’t beat the 2600. Its controller, which looked like a calculator, was often criticized for being uncomfortable.
Mattel used smart marketing tricks, like comparison ads with political commentator George Plimpton, to promote the Intellivision. Even though they never beat Atari, Mattel made important contributions to gaming, like releasing one of the first handheld games, Mattel Electronics’ Football, in 1977.
The late 1970s also saw Japanese gaming companies making their mark, with Taito’s “Space Invaders” becoming a huge hit in American arcades. Released in 1978, the game was so popular that it increased demand for home versions, boosting Atari’s sales. This success marked the start of Japanese gaming giants like Sega and Nintendo, who would soon take over the industry.
The 1970s were a game-changing decade for video games, setting the stage for the future. From Ralph Baer’s Magnavox Odyssey to Atari’s rise and the birth of third-party developers, this era laid the foundation for today’s gaming culture. As we look forward, we’ll see how Japanese companies like Sega and Nintendo shaped the next chapter of gaming history.
Imagine you are Ralph Baer in the 1970s. Design your own home video game console. Think about what features it would have, how it would connect to a TV, and what kind of games it could play. Draw your design and write a short description of its features. Share your design with the class and explain why your console would be successful.
Research the graphics of early video games like those on the Magnavox Odyssey and Atari 2600. Compare them to modern games. Create a timeline that shows the evolution of video game graphics from the 1970s to today. Include images and descriptions of key milestones in graphics technology.
Play a version of “Adventure” for the Atari 2600, if available, or watch a gameplay video. Try to find the hidden Easter Egg that Warren Robbinett included in the game. Write a short report on how Easter Eggs have become a part of video game culture and list some famous Easter Eggs in modern games.
Divide into two groups. One group will represent Atari, and the other will represent Mattel’s Intellivision. Research the strengths and weaknesses of each console. Hold a debate on which console was better, considering factors like graphics, game library, and marketing strategies. Present your arguments to the class.
Look at some of the marketing strategies used by Atari and Mattel in the 1970s. Create your own advertisement for a 1970s video game console. Use persuasive language and creative visuals to capture the attention of your audience. Present your advertisement to the class and explain your strategy.
Video – A recording of moving visual images made digitally or on videotape – The history class watched a video about the ancient Egyptian pyramids to learn more about their construction.
Games – Activities that one engages in for amusement or fun, often involving a set of rules – The students learned about ancient Roman games and how they were played in the Colosseum.
Atari – A pioneering company in the video game industry, known for creating some of the first arcade games and home consoles – In the 1970s, Atari revolutionized the gaming industry with the release of its first home console.
Console – A device used to play video games, typically connected to a television or monitor – The museum had an exhibit featuring the evolution of gaming consoles from the 1980s to today.
Graphics – The visual elements displayed on a screen, especially in video games or computer applications – The graphics in the new historical simulation game were so realistic that it felt like traveling back in time.
Adventure – An unusual and exciting experience or activity, often involving exploration – The art class embarked on an adventure to explore the works of Renaissance artists.
Marketing – The action or business of promoting and selling products or services, including market research and advertising – The marketing campaign for the new history-themed video game included posters and online ads.
Japanese – Relating to Japan, its people, or its language – The history project focused on Japanese art and its influence on Western culture.
Developers – People or companies that create and design new products, especially software or games – The developers of the educational history game aimed to make learning about ancient civilizations fun and interactive.
History – The study of past events, particularly in human affairs – The students were fascinated by the history of the Silk Road and its impact on trade and culture.