Imagine this: you’re in a town where giants, as tall as the Statue of Liberty, are coming your way! The leader is even taller than the Empire State Building. These giants have faces like humans, but they always show their teeth and have wide-open eyes. Everyone is rushing to get into jeeps that will take them to safety, but you’re falling behind.
As you hurry, the jeeps leave without you, and the town becomes empty. You quickly hide in a basement, covering yourself with oil and detergent because the giants have a super sense of smell. Your heart races as the ground shakes with each giant step. Suddenly, one of the giants rips the house open, and you’re exposed!
Frozen with fear, you make a run for it. The giants try to grab you, but their hands collide, giving you a chance to escape. You find a motorcycle and zoom away. The giants chase you, but you head into a forest where the trees are too small for them to see you easily. However, your bike hits a rock, and you end up in a river with your dog. Luckily, you swim to safety and set up camp in a cave.
At night, you see the giants wandering like zombies. You cook some fish, but the tallest giant spots you and alerts the others. You quickly put out the fire and run deeper into the forest. There, you find a motor scooter and escape once again. On the road, you meet a group of people with loudspeakers that scare the giants away with high-pitched sounds.
The people tell you that a month ago, giants appeared on all major continents, destroying everything. They can live in any climate, but their weakness is high-pitched noises. The evacuation plan didn’t work because the giants could feel vibrations underground. The only way to live peacefully is to find a small island far from the mainland.
At night, you and the nomads move quietly through a forest where giants sleep standing up. You manage to sneak past them, but someone accidentally wakes a giant. In a frenzy, the giants start rampaging, but you and the others reach the coast. A ship is waiting, and once everyone is on board, it sails away. The giants try to swim after you, but the loudspeakers scare them off, allowing you to reach a deserted island safely.
And so, you find a new home far from the giants, where you can live in peace and safety.
Imagine you are in the same situation as in the story. Design your own escape plan from the giants. Draw a map of the town and the surrounding areas, and plot your route to safety. Think about what tools or vehicles you might use and how you would avoid the giants. Share your plan with the class and discuss different strategies.
Conduct an experiment to understand how the giants’ sense of smell works. Use different scented items like vinegar, lemon, and vanilla. Blindfold a classmate and see if they can identify the scents. Discuss how the giants’ super sense of smell could affect your escape plan and what other senses might be heightened.
Using materials like cardboard, tape, and fabric, work in groups to build a model of a safe shelter that could protect you from the giants. Consider how you would camouflage it and make it sturdy enough to withstand giant footsteps. Present your shelter to the class and explain your design choices.
Explore how sound and vibrations can affect the giants. Use a tuning fork or a speaker to create vibrations and observe how they travel through different materials like water, air, and solids. Discuss how high-pitched sounds can be used to keep the giants away and what other methods might work.
Write a short story about what happens after you reach the deserted island. How do you and the other survivors adapt to your new home? Do the giants ever find you again? Use your imagination to create new challenges and adventures. Share your story with the class and discuss the different possibilities.
Adventure – A thrilling or unusual experience, often involving exploration or risk. – In the book, the characters went on an adventure to discover the hidden treasures of the ancient city.
Giants – Extremely large and powerful beings, often found in myths and fairy tales. – The story told of giants who lived in the mountains and protected the secret valley from intruders.
Escape – To break free from confinement or control. – The hero had to escape from the castle before the guards caught him.
Forest – A large area covered chiefly with trees and undergrowth. – The children wandered into the forest, where they met magical creatures and learned valuable lessons.
Friends – People whom one knows and has a bond of mutual affection with. – In the novel, the group of friends worked together to solve the mystery of the missing artifact.
Weakness – A lack of strength or a flaw in character. – The protagonist’s weakness was his fear of heights, which he had to overcome during his quest.
Noise – A sound, especially one that is loud or unpleasant. – The noise in the haunted house was so eerie that it made the characters shiver with fear.
Safety – The condition of being protected from danger or harm. – The travelers found safety in the village after their long and perilous journey.
Journey – An act of traveling from one place to another, often with a purpose or goal. – The book describes the hero’s journey across the land to find the legendary sword.
Home – A place where one lives, especially as a member of a family or household. – After all their adventures, the characters were happy to return home to their families.